Glover pc download






















Graphically, Glover has some decent attributes and features to it, but as a whole, the visuals just don't compare to the standards set for today's 3D games. Turn off your speakers, stuff your ears, just don't listen to the sound in Hasbro's Glover. First off, when you begin to play the actual game, you'll hear this annoying-as-hell "evil" laugh - or rather, a pathetic attempt at one.

The actions that Glover makes are heard through low-quality, generic sounds. I can't think of anything worse than the gameplay in Glover. First off I shall address the control. The combinations of moves and the movement itself for Glover are disgustingly annoying. Walking is at far too slow a pace, the swimming isn't realistic at all you are still able to do somersaults and jump through the water at the same speed as on land and the control of the ball, when you're in possession of it, is pretty wild.

I do not mean realistically wild either, like on slippery surfaces where one would more wildly begin to slip, but on regular land the glove goes out of control a bit. Although it is a small error in control, it is noticeable while you're playing and is extremely annoying as you continue on in the game.

Difficulty is another detriment. It's pretty obvious that Glover isn't exactly a teen or adult-oriented game with a sophisticated plot, extreme violence or coarse language when you first play it.

However, when you really get into the game you realize the difficulty is not something a younger aged player could handle. It's not too difficult, but for the target players Hasbro is unquestionably aiming at here it is definitely a bit too complex.

The various obstacles you must pass require you to clear the way without the ball, throw the ball over and follow later or move at the same time with ball in tow. A nice feature is the ability to see where and how far Glover can throw a ball via a visual flight guide which appears whenever Glover is about to throw or slap the ball.

It eliminates a lot of the guesswork in figuring out where the ball will land. At any time, Glover can transform the ball into other substances other than rubberlike steel.

Also, depending on the level, you will be able to turn the ball into more than just one variation. There are seven worlds with more than 20 levels filled with puzzles and obstacles for Glover to clear.

Puzzles aren't the only thing our hero has to contend with. There are lots of creatures who are obstacles in themselves. The graphics are very nice and the levels are designed differently from one another. Considering this is Hasbro Interactive's first Nintendo 64 game, it's quite an impressive debut. More so since this is a full-fledged adventure title with vast worlds as opposed to a videogame version of a board game. Very appealing combination of platform game and puzzle, the objective being to bounce magical balls to safety.

Because it's so different to any of the other 3D platform pretenders out there. It's not Banjo or Mario or Donkey Kong or Twelve Tales: Conker 64, when they come out next year , but it is technically accomplished, original and fun. Difficult enough to last you a while as well. An inspired, superbly odd idea - where players control a glove and a ball - turns out to be a stonking, but hard, 3D adventure. It's off to Crystal castle to rescue all of the six crystals. After the Good Wizard caused a huge explosion launching all of the crystals throughout the kingdom, Glover was just barely able to prevent them from shattering by turning them into balls.

Now he must complete different levels to retrieve each of the balls. To make matters worse, Glover's brother Cross-stitch is now a being of pure evil and won't be helping Glover in his quest. Innovative, smart, and clever Glover really tries something new. Instead of the same old cartoon character trying to run and jump through all the obstacles, you control a glove that must push or bounce a ball through each level.

In Atlantis, you get your first shot at navigating the ball backwards. When Glover goes into water with a ball, he quickly stands on the ball to avoid sinking Glover is not very buoyant. While standing on the ball in order to go forward, Glover must run backward. To go left, he must run right, etc. The boss of Atlantis is Selwyn, a three part monster that must be divided and conquered. First throw the ball at him until you knock out the whale, then fist slam the crab and flying fish.

You must wait until the flying fish flies low to get a shot at him. At the Carnival, Glover must make his way past walls, up slim runways, and figure out how to use each of the gadgets to perform the necessary tasks.

In general, each of the gadgets works by putting the ball on the red switch. This is also the level when you will really notice the lack of control over the perspective in which you see the action. You can turn the perspective but this will be blocked by even the slightest presence of an obstacle. You will also find times when you absolutely can't see Glover and you might even get smacked around and lose some lives.

Glover could learn from Super Mario World in the visual perspective ability. To beat the boss at the Carnival, Glover needs to hit each of the targets around the room with the ball, then hit the clown on the nose with a well-aimed throw. In the Pirates area, it's all about the water and you need to hit all the switches around the lake. To hit a switch under the lake you'll need to convert the ball into the ball bearing.

One of the switches turns on the water powered platform that you can use to move on. On the second section, work your way around the platforms and hit all the switches, eventually you'll get a platform that will take you to the third section. Work your way through the main path and keep on the lookout for secrets. Remember, you can fist slam the ball to get more height to clear really largest obstacles. The Prehistoric level contains a snow level with lots of slip-sliding.

As you push the ball around snow sticks to it, when it gets too thick, bounce the ball to knock it off. If you see cracks in walls, you can break through them with the bowling ball.

If you make it to the next level, you'll find your now in a volcano with lava lakes to cross. Work your way through each of the three sections and fight the big T-Rex. To beat the dinosaur, you'll need to slap the bowling ball towards him. If you're stuck in mid-slap when the dinosaur's fireballs come your way, press Z to get out of the way.

Fortress of Fear brings light and dark effects to challenge you and a little rain to soil your day. The problem to solve in this level involves completing an electrical circuit by pushing around gold blocks into the proper slots in the wiring.

The second section is filled with booby traps and puzzles. The third section is very large, moving Glover across large wet rooftops. You'll also get to convert your ball into a large beach ball that can be thrown farther than normal. The boss of this level is a Frankenstein type guy that will chase you as your climb up the walls to hit the switch above. Out of this World takes you to outer space where there is less gravity.

To get really high you need to jump into the jet streams and grab things. From the green lake you can go up a ramp to a ball switch. The ball switch takes you to a fist switch. The fist switch brings platforms out of the green lake, one of which goes up to the UFO. From the UFO you can fire a rocket and open up the exit. The second section is a maze with many timing problems to get through.

Section three is a moonbase. The bosses of this level are huge robots look for the door in one of their feet. The tips are helpful in the beginning but the upper levels leave you without much explanation on how to use the items that must be used to solve each level. The failing in this game is the world development.

The little monsters have back and forth patterns and the bosses chase you around the screen. Once you've found all the balls or crystals and defeated the bosses, you can also go back and try to get all of the Garibs, there is a denomination of ten in each level. If you do so, you get to go in the Glover compartment, a glove hall of fame if you wish. Make sure you do the training mode and practice all the moves. As you move along through the game, you will learn new moves as needed to make it through certain parts of the game.

For example, by doing a cartwheel, Glover can squeeze between tight bars. In another situation, tapping the A button will toss the ball high into the air to make it onto high platforms. The world is a garden variety 3-D polygon playpen. The graphics could have been better developed.

The perspective or sight angles are horrible and while you can move it, it snaps back to an angle you may not like. Hasbro's first game shows a lot of creativity and promise. This is a very good game. It would be a great game if the worlds were better fleshed out, the camera angles were easier to maneuver, and the character controls were more intuitive and natural though I understand this is extremely challenging.

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Want more? Advanced embedding details, examples, and help! Topics Game , windows Language English. Welcome to Glover! Be sure to try the practice level accessible through the wishing well near the castle, or on the start-up screen.

This will allow you to redefine your keyboard, joystick, control pad, or combination of keys and controller. To do this, click on the move that you would like to redefine, then press the appropriate key or button to program the move.

This is automatically done for you. However, you will need to assign the desired buttons to the desired actions. In Control Panel, click on 'Display' and then select the 'tab' marked 'Settings'. You will see an area marked 'Font Size'. Simply the select 'Small Fonts' option and click on 'OK'. If you are to restart your machine, do so, and then continue to run Glover as normal. Alternatively, contact our technical support on the numbers given below for technical information and to request any updates that are available.



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